The games-industry accreditation for the AI era. Where an engine certification proves one engine, tyga.games certifies the whole pipeline: NPC AI, realtime, memory, liveops and the agent workflow that ships it.
See the ladder The streams →Coding agents mean anyone can build a game. Accreditation proves they can build one that survives contact with real players. Each stack in the tyga.games platform is one syllabus stream; complete the streams and earn a credential that says you can stand up and run a live game end to end.
Interface, workflows and scripting inside a single engine. Valuable, but it stops at the editor. It does not touch multiplayer, memory, backend, liveops or the way modern games are actually operated.
NPC AI, realtime, persistent memory, serverless liveops, secrets, monitoring, player re-engagement and agent-run project management. Each stack is one stream; together they are a studio that ships and operates a game.
A progressive path from a first shipped slice to a publishing-deal-ready studio lead. Each tier stacks streams on the one below.
Priced per tier to match the industry-standard engine certification. Each voucher includes one retake and a three-year validity; sittings are unproctored by default, with an optional proctored upgrade for $30. Discipline tracks (Studio Builder, Liveops Engineer, AI Designer) layer on top as the programme grows.
The Foundation course plus ten syllabus streams, one per stack: eleven live courses in total. Every one is hands-on and ends in a graded build wired into your own game.
The prerequisite for every tier: the agent-driven dev loop, when to reach for which stack, and shipping a playable slice.
Take the courseMulti-agent NPCs with persistent personality and memory across Unity, Unreal and Godot.
Take the courseRecall, semantic search and per-NPC, per-player memory that survives a restart.
Take the courseAgent-first realtime WebSocket channels for co-op, chat, presence and live events.
Take the courseTenant-isolated cache and sorted-set primitive for sessions, saves and game state.
Take the courseServerless liveops across five runtimes with HTTP, cron, event and webhook triggers.
Take the courseAPI keys and credentials with rotation and audit, kept out of client and config.
Take the courseAgent-native monitoring: agents that watch, diagnose and fix your game's services.
Take the coursePush across Web, iOS and Android with topics, segments, templates and campaigns.
Take the courseAgent-native bug tracking and PM: run your build as sprints, features and contracts.
Take the courseSocial leaderboards, friends and seasonal boards, built on Cacheroo's ranking primitive.
Take the courseA fixed six-part template so each stream feels consistent, then an assessment that issues the stream badge.
Assessment: a stream quiz plus the graded project. Pass both to earn the stream badge.
Every credential is verifiable, with a public link an employer or partner can check.
Have a game ready to run as a live service? Bring it to tyga.games and get the whole stack. Accreditation runs alongside the Accelerator, whose first cohort opens for applications soon.
Talk to us about publishing → About the Accelerator