The games-industry accreditation for the AI era. Where an engine certification proves one engine, tyga.games certifies the whole pipeline: NPC AI, realtime, memory, liveops and the agent workflow that ships it.
See the ladder The streams →Coding agents mean anyone can build a game. Accreditation proves they can build one that survives contact with real players. Each stack in the tyga.games platform is one syllabus stream; complete the streams and earn a credential that says you can stand up and run a live game end to end.
Interface, workflows and scripting inside a single engine. Valuable, but it stops at the editor. It does not touch multiplayer, memory, backend, liveops or the way modern games are actually operated.
NPC AI, realtime, persistent memory, serverless liveops, secrets, monitoring, player re-engagement and agent-run project management. Each stack is one stream; together they are a studio that ships and operates a game.
A progressive path from a first shipped slice to a publishing-deal-ready studio lead. Each tier stacks streams on the one below.
Discipline tracks (Studio Builder, Liveops Engineer, AI Designer) layer on top as the programme grows.
Ten syllabus streams, one per stack. Every stream is a hands-on course that ends in a graded build wired into your own game.
The prerequisite for every tier: the agent-driven dev loop, when to reach for which stack, and shipping a playable slice.
Multi-agent NPCs with persistent personality and memory across Unity, Unreal and Godot.
Recall, semantic search and per-NPC, per-player memory that survives a restart.
Agent-first realtime WebSocket channels for co-op, chat, presence and live events.
Tenant-isolated cache for leaderboards, sessions and game state.
Serverless liveops across five runtimes with HTTP, cron, event and webhook triggers.
API keys and credentials with rotation and audit, kept out of client and config.
Agent-native monitoring: agents that watch, diagnose and fix your game's services.
Push across Web, iOS and Android with topics, segments, templates and campaigns.
Agent-native bug tracking and PM: run your build as sprints, features and contracts.
A fixed six-part template so each stream feels consistent, then an assessment that issues the stream badge.
Assessment: a stream quiz plus the graded project. Pass both to earn the stream badge.
Every credential is verifiable, with a public link an employer or partner can check.
The accreditation is being built with the University of Malta and Malta's educators, who join as instructors and embed the streams into curriculum. It gives students a recognised, industry-backed credential and feeds Malta's accelerator cohort with makers who can already run a live game.
Accreditation runs alongside the tyga.games Accelerator. Bring an idea, earn the streams, walk away certified.
Apply to the accelerator → About the accelerator