Certify a whole live-service studio.

The games-industry accreditation for the AI era. Where an engine certification proves one engine, tyga.games certifies the whole pipeline: NPC AI, realtime, memory, liveops and the agent workflow that ships it.

See the ladder The streams →

Coding agents mean anyone can build a game. Accreditation proves they can build one that survives contact with real players. Each stack in the tyga.games platform is one syllabus stream; complete the streams and earn a credential that says you can stand up and run a live game end to end.

One engine is not a studio. We certify the whole pipeline.

Engine certification

Proves one engine

Interface, workflows and scripting inside a single engine. Valuable, but it stops at the editor. It does not touch multiplayer, memory, backend, liveops or the way modern games are actually operated.

tyga.games Accreditation

Proves a live-service studio pipeline

NPC AI, realtime, persistent memory, serverless liveops, secrets, monitoring, player re-engagement and agent-run project management. Each stack is one stream; together they are a studio that ships and operates a game.

A four-tier ladder

A progressive path from a first shipped slice to a publishing-deal-ready studio lead. Each tier stacks streams on the one below.

TCU
Certified User
Entry / student
$130USD, exam voucher
  • Foundation stream plus two core streams
  • Build a game slice with coding agents
TCA
Certified Associate
Has shipped one game
$259USD, exam voucher
  • Foundation plus five streams
  • AINPCEngine, OddSockets and SocialGraffa required
  • Solid grasp of the core stack
TCP
Certified Professional
Runs a live-service pipeline
$359USD, exam voucher
  • Eight streams plus a capstone
  • A live-service game slice with liveops
  • Production-grade across the stack
TCE
Certified Expert
Studio lead
Coming soon
  • All streams plus capstone
  • Reviewed by a tyga.games mentor panel
  • Publishing-deal-ready

Priced per tier to match the industry-standard engine certification. Each voucher includes one retake and a three-year validity; sittings are unproctored by default, with an optional proctored upgrade for $30. Discipline tracks (Studio Builder, Liveops Engineer, AI Designer) layer on top as the programme grows.

Each stack is a stream

The Foundation course plus ten syllabus streams, one per stack: eleven live courses in total. Every one is hands-on and ends in a graded build wired into your own game.

Foundation

Building with coding agents

The prerequisite for every tier: the agent-driven dev loop, when to reach for which stack, and shipping a playable slice.

Take the course
Stream

AINPCEngine

Multi-agent NPCs with persistent personality and memory across Unity, Unreal and Godot.

Take the course
Stream

AgenticMemory

Recall, semantic search and per-NPC, per-player memory that survives a restart.

Take the course
Stream

OddSockets

Agent-first realtime WebSocket channels for co-op, chat, presence and live events.

Take the course
Stream

Cacheroo

Tenant-isolated cache and sorted-set primitive for sessions, saves and game state.

Take the course
Stream

TauFunctions

Serverless liveops across five runtimes with HTTP, cron, event and webhook triggers.

Take the course
Stream

SecretCarousel

API keys and credentials with rotation and audit, kept out of client and config.

Take the course
Stream

AgenticUptime

Agent-native monitoring: agents that watch, diagnose and fix your game's services.

Take the course
Stream

Tygash

Push across Web, iOS and Android with topics, segments, templates and campaigns.

Take the course
Stream

Buggazi

Agent-native bug tracking and PM: run your build as sprints, features and contracts.

Take the course
Stream

SocialGraffa

Social leaderboards, friends and seasonal boards, built on Cacheroo's ranking primitive.

Take the course

Every stream, the same shape

A fixed six-part template so each stream feels consistent, then an assessment that issues the stream badge.

M0
Why this stackThe live-game problem it solves.
M1
Concepts & modelThe mental model and architecture.
M2
QuickstartSDK and API, hands-on and agent-driven.
M3
Build taskA graded project wired into your own game.
M4
LiveopsScale, cost and failure modes in production.
M5
Dogfood proofHow the stack's own services use it in production.

Assessment: a stream quiz plus the graded project. Pass both to earn the stream badge.

Badges that ladder into a credential

Every credential is verifiable, with a public link an employer or partner can check.

Stream badgeEarned per stack on a quiz pass plus a graded project on your own game.
Tier credentialThe required streams for a tier plus a capstone game slice roll up to TCU, TCA, TCP or TCE.
Full accreditationComplete the programme for a verifiable tyga.games certificate.

Prove you can ship
and run a real game.

Have a game ready to run as a live service? Bring it to tyga.games and get the whole stack. Accreditation runs alongside the Accelerator, whose first cohort opens for applications soon.

Talk to us about publishing → About the Accelerator