tyga.games Accreditation

Certify a whole live-service studio.

The games-industry accreditation for the AI era. Where an engine certification proves one engine, tyga.games certifies the whole pipeline: NPC AI, realtime, memory, liveops and the agent workflow that ships it.

See the ladder The streams →

Coding agents mean anyone can build a game. Accreditation proves they can build one that survives contact with real players. Each stack in the tyga.games platform is one syllabus stream; complete the streams and earn a credential that says you can stand up and run a live game end to end.

One engine is not a studio. We certify the whole pipeline.

Engine certification

Proves one engine

Interface, workflows and scripting inside a single engine. Valuable, but it stops at the editor. It does not touch multiplayer, memory, backend, liveops or the way modern games are actually operated.

tyga.games Accreditation

Proves a live-service studio pipeline

NPC AI, realtime, persistent memory, serverless liveops, secrets, monitoring, player re-engagement and agent-run project management. Each stack is one stream; together they are a studio that ships and operates a game.

A four-tier ladder

A progressive path from a first shipped slice to a publishing-deal-ready studio lead. Each tier stacks streams on the one below.

TCU
Certified User
Entry / student
  • Foundation stream plus two core streams
  • Build a game slice with coding agents
  • Delivered via the University of Malta game jam
TCA
Certified Associate
Has shipped one game
  • Foundation plus five streams
  • AINPCEngine, OddSockets and Cacheroo required
  • Solid grasp of the core stack
TCP
Certified Professional
Runs a live-service pipeline
  • Eight streams plus a capstone
  • A live-service game slice with liveops
  • Production-grade across the stack
TCE
Certified Expert
Studio lead
  • All streams plus capstone
  • Reviewed by a tyga.games mentor panel
  • Publishing-deal-ready

Discipline tracks (Studio Builder, Liveops Engineer, AI Designer) layer on top as the programme grows.

Each stack is a stream

Ten syllabus streams, one per stack. Every stream is a hands-on course that ends in a graded build wired into your own game.

Foundation

Building with coding agents

The prerequisite for every tier: the agent-driven dev loop, when to reach for which stack, and shipping a playable slice.

Stream

AINPCEngine

Multi-agent NPCs with persistent personality and memory across Unity, Unreal and Godot.

Stream

AgenticMemory

Recall, semantic search and per-NPC, per-player memory that survives a restart.

Stream

OddSockets

Agent-first realtime WebSocket channels for co-op, chat, presence and live events.

Stream

Cacheroo

Tenant-isolated cache for leaderboards, sessions and game state.

Stream

TauFunctions

Serverless liveops across five runtimes with HTTP, cron, event and webhook triggers.

Stream

SecretCarousel

API keys and credentials with rotation and audit, kept out of client and config.

Stream

AgenticUptime

Agent-native monitoring: agents that watch, diagnose and fix your game's services.

Stream

Tygash

Push across Web, iOS and Android with topics, segments, templates and campaigns.

Stream

Buggazi

Agent-native bug tracking and PM: run your build as sprints, features and contracts.

Every stream, the same shape

A fixed six-part template so each stream feels consistent, then an assessment that issues the stream badge.

M0
Why this stackThe live-game problem it solves.
M1
Concepts & modelThe mental model and architecture.
M2
QuickstartSDK and API, hands-on and agent-driven.
M3
Build taskA graded project wired into your own game.
M4
LiveopsScale, cost and failure modes in production.
M5
Dogfood proofHow Tygaria and the studio games use it.

Assessment: a stream quiz plus the graded project. Pass both to earn the stream badge.

Badges that ladder into a credential

Every credential is verifiable, with a public link an employer or partner can check.

Stream badgeEarned per stack on a quiz pass plus a graded project on your own game.
Tier credentialThe required streams for a tier plus a capstone game slice roll up to TCU, TCA, TCP or TCE.
Full accreditationComplete the programme for a certificate, co-branded with the University of Malta.
Delivered with the University of Malta

Formalised inside academia.

The accreditation is being built with the University of Malta and Malta's educators, who join as instructors and embed the streams into curriculum. It gives students a recognised, industry-backed credential and feeds Malta's accelerator cohort with makers who can already run a live game.

Prove you can ship
and run a real game.

Accreditation runs alongside the tyga.games Accelerator. Bring an idea, earn the streams, walk away certified.

Apply to the accelerator → About the accelerator