tyga.games publishing
Most games die undiscovered.
Yours won't.
Discovery, not development, is what kills games now. Bring your game and your agents; we wire in the whole live-services stack to build it, run it and get it found.
Co-op by default, the highest-leverage free reach
An instrumented wishlist loop
Agents running the discovery playbook
Own the whole stack, or pick your layers
Stage & traction
Where is it today?
What you need
What do you want from a publisher?
Pick whatever fits. This shapes the conversation, nothing is locked in.
Last thing
Anything else we should know?
Optional - but this is your chance to make us remember the game.