First cohort forming

Bring a game idea. Ship a real game.

Register your interest How it works →

Coding agents mean anyone with an idea can build a game. The accelerator gives your agents the full live-service production stack, the mentorship of people who have shipped global hits, and a clear path to publish - so the idea in your head actually reaches players.

Joe Wee with Angry Birds
Joe Wee
Founder, tyga.games

Chillingo championed indie developers in the mobile era. tyga.games champions them in the AI era.

tyga.games is founded by a co-founder of Chillingo - the publisher that championed indie game developers during the mobile era and put Angry Birds and Cut the Rope in front of hundreds of millions of players, before being acquired by EA. We have lived the whole arc: raw idea, build, launch, chart-topping distribution and exit.

Now the tools have changed. Agents write the code. What has not changed is what turns a game into a hit: taste, production discipline and a route to players. That is exactly what the accelerator brings, on top of the stack.

Chillingo co-founder Angry Birds Cut the Rope Acquired by EA

How the accelerator works

Four steps from an idea to a live game your agents build and operate.

Step 01

Bring your idea

Apply with a game concept. You do not need a team or a codebase - just a vision and the drive to ship it. Solo makers, non-technical creators and small studios all welcome.

Step 02

Your agents build it

Point your coding agents at the tyga.games stack: NPC brains, multiplayer, memory, bots and serverless backend, all agent-native so machines can provision and wire them with one call.

Step 03

We mentor the craft

The part agents cannot do for you: game feel, economy design, retention loops and knowing when it is ready. Guided by people who have taken games to the top of the charts.

Step 04

Publish and grow

Launch with liveops your agents run around the clock: events, push, monitoring and player support. For the games that break out, a full tyga.games publishing deal with every infra service rolled in.

What every member gets

The full live-service production stack - handed to your agents, ready to use.

NPC brainsAINPCEngine multi-agent characters with memory and personality.
Multiplayer realtimeOddSockets channels for sync, chat and live events.
Agent memoryAgenticMemory so NPCs and players actually remember.
Serverless backendTauFunctions for game logic and liveops jobs, no servers.
Player re-engagementTygash push across Web, iOS and Android.
Liveops monitoringAgenticUptime agents that monitor, diagnose and fix.
Agent PMBuggazi so your dev agents run the sprints and file the bugs.
Mentorship and communityGuidance from shipped-a-hit founders and a maker cohort.

Three ways in

Anyone can start free and self-serve. The most promising makers get pulled into the mentored cohort.

Creator
Anyone with an idea
Free / self-serve
  • Starter credits across the full stack
  • Agent-native docs and quickstarts
  • Maker community access
  • Build at your own pace
Start building
Studio
Established teams
Partner / custom
  • Dedicated deployments and SLAs
  • Engine-specific SDK and integration work
  • Private-cloud or on-prem NPC inference
  • Co-marketing and distribution
Talk to us

tyga.games is a games publisher.

The accelerator is one door; a publishing deal is another. For the games that break out, we can publish - the same craft that took Angry Birds and Cut the Rope to billions of players, with the entire infra stack rolled in: NPC brains, multiplayer, memory, liveops and 24/7 monitoring, funded and run for you. It is not just the engine we own - the whole business around your game is ours too: store and split-pay, accounting, tax and CRM, scheduling and AI-note meetings, all agent-run across Steam, App Store and Google Play. Others rent their payments and partner out their backend; we built each layer as its own live SaaS, so a published game runs on a stack we own end to end, with you keeping your own store and payment accounts. Terms are open and shaped per game.

Built on the whole stack

Every layer is dogfooded by the stack itself - the services run each other in production.

See it all on tyga.games.

Your game idea
starts shipping here.

We are forming the first cohort now. Tell us what you want to build and we will bring the stack, the mentorship and the path to players when it opens.

Register your interest →