Bring your game to life
NPCs that remember every player, realtime multiplayer and liveops - the live-service tech that turns a build into a living game.
That gap is tyga.games. Your coding agents do not stop at a playable build - they operate the whole live service: NPCs that remember every player, realtime multiplayer, liveops, monitoring and the PM loop that ships it. Every layer a live game needs, cross-platform and provisioned by API. Built by agents. Run by agents.
Anyone can build a game now. Running it as a live business is the hard part. So we hand you the entire lifecycle - build it, run it and sell it - every piece already working and run by your agents.
NPCs that remember every player, realtime multiplayer and liveops - the live-service tech that turns a build into a living game.
Your coding agents build it, tracked and managed like a real team - project loop, infra and uptime, all in one place.
Invoicing, tax, CRM, bookings and AI-note meetings - the back-office of a real games business, run for you.
Your own branded shop per game - physical merch and digital, direct to players - rolling up into one tyga.games marketplace.
One studio. One AI portal. The whole business, already running for you.
Every layer built and owned by tyga.games - no middleman renting you your own businessGive your game a branded storefront that sells physical merch and digital goods direct to players. You own the store and the player relationship - no warehouse, no middleman renting you your own business.
A branded storefront per game, with its own landing page and custom domain. Sell physical merch and digital goods side by side, direct to your players.
Own landing page, own domain, own player relationship.
Tees, hoodies, cards, plushies, toys - your IP on real things.
The game, DLC, currency and cosmetics, direct to players.
Your store and payment accounts. Terms open, shaped per game.
Print-on-demand built in. Your art on hundreds of products, printed and shipped for you when a player orders. Zero inventory, zero risk, zero upfront cost.
Sell the game and its digital goods straight to players. The D2C wave just swaps a platform tax for a middleman rake - with your own store, you keep the relationship.
Your shop, merch, accounting, scheduling and live-services run from one AI portal, provisioned by API and run by your agents. Take the whole business, or switch on only what you want - we wire the rest in. Every layer is owned by us, so nothing is renting you your own business.
Others bolt AI onto a static dashboard. Ours is agent-run: your shop, books and live-services provisioned by API and run from one place.
Each game keeps its own branded shop - and together they roll up into one tyga.games marketplace with a single player account across every title.
Chillingo championed indie developers in the mobile era. tyga.games champions them in the AI era - own branded shop, physical merch, digital goods, and the whole stack it ships on.
Book a publishing conversationFounded by a co-founder of Chillingo, the mobile-era publisher behind Angry Birds and Cut the Rope. Terms are open and shaped per game.
Your own branded shop per game - physical merch and digital, direct to players, keeping your own store and payment accounts. Take the whole business under one roof, or pick your layers; we wire the rest in. And because every layer is built and owned by tyga.games, no middleman rents you your own business.
Swipe the cards
Every live service your game needs - the intelligence layer and the plumbing. One API call to provision, and your agents run it.
Hover to tourMulti-agent NPC AI for game studios. NPCs that remember players and never break character.
Hover to tourAgent-first WebSocket channels for multiplayer sync, chat and live events.
Hover to tourTenant-isolated cache namespaces for the hot paths of your game.
Hover to tourSocial leaderboards, friends and seasonal boards for your game.
Hover to tourSecrets management for studios: keys, credentials and tokens, handled properly.
Hover to tourPersistent memory for NPCs and players that actually remember.
Hover to tourAgent-native push notifications to bring your players back.
Hover to tourGame backend logic and liveops jobs without running servers.
Hover to tourThe MCP server directory and hosted gateway for your dev agents.
Hover to tourAgent-native monitoring for your game servers and services.
Hover to tourA 4-gate firewall that screens every agent action before it executes, and proves what it did.
Hover to tourRevenue analytics for AI-native games. One funnel for your web and agent traffic.
Hover to tourShared AI voice for your agents and games - text to speech in one API call.
Hover to tourAI-powered house bots for casino operators. Tables that are never empty.
The tyga.games Accreditation is our Unity-Certified equivalent, and it is already teaching. Eleven hands-on courses, one per stack, each ending in a graded build wired into your own game. Pass the proctored assessment and earn a verifiable badge an employer or partner can check, co-branded with the University of Malta.
Agents file bugs, ship features and run sprints by CLI and API. Buggazi is the project management tool built for agent dev teams - the same one that manages the development of every product on this page.
buggazi.ai →Because the studios that ship fastest will be the ones whose agents do the shipping.
Your agents write game code against agent-native APIs - provisioning, SDKs and docs designed for machines first.
Agents run liveops: events, economy tuning, player support - the whole stack is built to be operated this way.
Agents monitor, fix and file bugs around the clock in Buggazi - the same loop that keeps our stack live.
"In the AI era, everyone can build a game. But running and shipping a live-service game is a different beast: liveops, retention, infrastructure, the grind of keeping players happy long after launch. The tyga.games stack is agent-first, so the same coding agent you use to build your game also runs it - wiring in the live-services stack, shipping the liveops and holding the line on uptime, all against APIs built for agents first. At Chillingo we championed indie developers in the mobile era and took small teams like Angry Birds and Cut the Rope to hundreds of millions of players. tyga.games does the same in the AI era: bring us your game and your agents, and we tool up everything around it so your game does not just get built, it ships and keeps running."
The median Steam game earns about $1,136, ever, and almost two in three finish with under ten reviews. The old fix was a marketing budget. Ours is structural, and it runs on the same agent-first stack that builds your game.
Co-op is 6% of Steam releases but 36% of units sold: one player invites a friend, and both wishlist. We make friend-invite and drop-in co-op near-free on every game, built on OddSockets and Cacheroo, so reach is welded into the game, not bolted on.
Steam now rewards the store page that converts visits to wishlists, not the one with the most impressions. We measure that conversion with SocialGraffa and Analyga, and agents test the capsule, tags and demo until it climbs.
Two hundred players who love your genre beat two thousand random sign-ups. Your agents run that grind per title: targeted community seeding, demo-gated launches and build-in-public, tirelessly, at zero media spend.
One pathway out of the accelerator is a full publishing deal that rolls in the entire stack. Terms are open and shaped per game.
Dedicated deployments, custom SLAs, on-prem or private-cloud NPC inference, engine-specific SDK work and direct integration with your existing toolchain. Your agents, our harness, your infrastructure.
Talk to us →Start with any layer - NPC brains, realtime, bots - and grow into the full stack.
Talk to us about publishing →