How game makers build a game
and the whole business around it using AI.

Talk to us about publishing → See the stack
We are at Gamescom 2026

Meet us at Gamescom,
Cologne this August.

Announcing our first launch slate of games, revealed at Gamescom

Wed 26 - Fri 28 August 2026 Koelnmesse, Cologne GamingMalta stand, Hall 3.2 - D041g / C040g
Book a meeting → See the stack

Come talk games, agents and publishing with Joe Wee and the GamingMalta team.

The AI-era games publisher

Bring your game.
We tool up the rest.

tyga.games is the games publisher for the AI era. Bring your game and your agents; we wire in the whole AI-first stack so they can build it, run it and grow it as a live service.

Build it Run it Grow it
Bring us your game → See the stack

Championing indie developers in the AI era.

The Agent-First Live-Services Game Stack

Anyone can build a game now.
Almost no one can run one.

That gap is tyga.games. Your coding agents do not stop at a playable build - they operate the whole live service: NPCs that remember every player, realtime multiplayer, liveops, monitoring and the PM loop that ships it. Every layer a live game needs, cross-platform and provisioned by API. Built by agents. Run by agents.

Publishing, reinvented for the AI era

You make the game.
We give you the whole business.

Anyone can build a game now. Running it as a live business is the hard part. So we hand you the entire lifecycle - build it, run it and sell it - every piece already working and run by your agents.

Build

Bring your game to life

NPCs that remember every player, realtime multiplayer and liveops - the live-service tech that turns a build into a living game.

AINPCEngineAgenticMemoryOddSockets
Ship

Build and ship like a studio

Your coding agents build it, tracked and managed like a real team - project loop, infra and uptime, all in one place.

BuggaziAgenticUptimeInfra
Run

The business admin, handled

Invoicing, tax, CRM, bookings and AI-note meetings - the back-office of a real games business, run for you.

numborsappoiint
Sell

Sell direct, keep your players

Your own branded shop per game - physical merch and digital, direct to players - rolling up into one tyga.games marketplace.

wesellPrint-on-demand

One studio. One AI portal. The whole business, already running for you.

Every layer built and owned by tyga.games - no middleman renting you your own business
Your own storefront, for every game

Every game gets its own shop.
Merch, digital, and a home of its own.

Give your game a branded storefront that sells physical merch and digital goods direct to players. You own the store and the player relationship - no warehouse, no middleman renting you your own business.

1

Every game deserves
its own shop.

A branded storefront per game, with its own landing page and custom domain. Sell physical merch and digital goods side by side, direct to your players.

Your branded storefront

Own landing page, own domain, own player relationship.

Physical merch

Tees, hoodies, cards, plushies, toys - your IP on real things.

Digital goods

The game, DLC, currency and cosmetics, direct to players.

Your own checkout

Your store and payment accounts. Terms open, shaped per game.

2

Merch,
without the warehouse.

Print-on-demand built in. Your art on hundreds of products, printed and shipped for you when a player orders. Zero inventory, zero risk, zero upfront cost.

330+ productsApparel, accessories, cards, homeware and more.
Instant mockupsDrop in your art, see the product, publish.
Printed and shipped for youGlobal print network, white-label packaging.
No stock, no minimumsNothing is made until it sells.
3

Digital,
direct.

Sell the game and its digital goods straight to players. The D2C wave just swaps a platform tax for a middleman rake - with your own store, you keep the relationship.

Who takes a cut of every sale
App stores
And they keep your player relationship.
30%
The new "D2C" middleman
Less, but they become your merchant of record.
~5%
tyga.games
Your own store and payment accounts. Terms open, shaped per game.
You own it
4

Everything wired together.
For you.

Your shop, merch, accounting, scheduling and live-services run from one AI portal, provisioned by API and run by your agents. Take the whole business, or switch on only what you want - we wire the rest in. Every layer is owned by us, so nothing is renting you your own business.

StoreMerch (POD)DigitalBooks + taxScheduling Live-opsAI NPCsMemoryNetcode+ more

Others bolt AI onto a static dashboard. Ours is agent-run: your shop, books and live-services provisioned by API and run from one place.

5
Coming soon

One store.
Every tyga.games title.

Each game keeps its own branded shop - and together they roll up into one tyga.games marketplace with a single player account across every title.

TygariaSelf-published
CropsiclesIndependent studio
HeliosgazerIndependent studio
OrbstoniaIndependent studio
SlotrusIndependent studio
6

One studio. One AI portal.
The whole business, every platform.

Chillingo championed indie developers in the mobile era. tyga.games champions them in the AI era - own branded shop, physical merch, digital goods, and the whole stack it ships on.

Book a publishing conversation

Founded by a co-founder of Chillingo, the mobile-era publisher behind Angry Birds and Cut the Rope. Terms are open and shaped per game.

Your own branded shop per game - physical merch and digital, direct to players, keeping your own store and payment accounts. Take the whole business under one roof, or pick your layers; we wire the rest in. And because every layer is built and owned by tyga.games, no middleman rents you your own business.

Swipe the cards

The agent-first operating system for live-service games.

Every live service your game needs - the intelligence layer and the plumbing. One API call to provision, and your agents run it.

AINPCEngine
ainpcengine.com landing pageHover to tour
NPC Brains

AINPCEngine

Multi-agent NPC AI for game studios. NPCs that remember players and never break character.

  • Persistent memory and personality
  • Expert agents: dialogue, combat, trade, quest
  • Unity, Unreal and Godot SDKs
ainpcengine.com →
OddSockets
oddsockets.com landing pageHover to tour
Realtime

OddSockets

Agent-first WebSocket channels for multiplayer sync, chat and live events.

  • 19 SDKs including Unity and Unreal
  • Agents sign up and provision by API
  • Channels, presence, broadcast
oddsockets.com →
Cacheroo
cacheroo.com landing pageHover to tour
Cache

Cacheroo

Tenant-isolated cache namespaces for the hot paths of your game.

  • Leaderboards, sessions, game state
  • One API call per namespace
  • Full audit trail built in
cacheroo.com →
SocialGraffa
socialgraffa.com landing pageHover to tour
Social leaderboards

SocialGraffa

Social leaderboards, friends and seasonal boards for your game.

  • Global, friends and seasonal boards
  • Built on Cacheroo's ranking primitive
  • One API call per board
socialgraffa.com →
SecretCarousel
secretcarousel.com landing pageHover to tour
Secrets

SecretCarousel

Secrets management for studios: keys, credentials and tokens, handled properly.

  • Encrypted storage and versioning
  • Automatic rotation strategies
  • Immutable audit logging
secretcarousel.com →
AgenticMemory
agenticmemory.ai landing pageHover to tour
Agent memory

AgenticMemory

Persistent memory for NPCs and players that actually remember.

  • Recall, semantic search, auto-summarised knowledge
  • Per-NPC and per-player memory spaces
  • Proven inside AINPCEngine
agenticmemory.ai →
Tygash
tygash.com landing pageHover to tour
Push notifications

Tygash

Agent-native push notifications to bring your players back.

  • Web Push, iOS APNs, Android FCM
  • Topics, segments, templates, campaigns
  • Agents compose and deliver by API
tygash.com →
TauFunctions
taufunctions.com landing pageHover to tour
Serverless functions

TauFunctions

Game backend logic and liveops jobs without running servers.

  • Node, Python, Go, Ruby and Rust runtimes
  • HTTP, cron, event and webhook triggers
  • Runs on tyga.network clusters
taufunctions.com →
MoCoPo
mocopo.ai landing pageHover to tour
Agent tools

MoCoPo

The MCP server directory and hosted gateway for your dev agents.

  • Browse the MCP server directory
  • Hosted gateway: one key, 75+ tools
  • Meta-tools keep agent context lean
mocopo.ai →
AgenticUptime
agenticuptime.com landing pageHover to tour
Liveops monitoring

AgenticUptime

Agent-native monitoring for your game servers and services.

  • Agents monitor, diagnose and fix
  • Server, database, DNS and web checks
  • Instant agent self-signup
agenticuptime.com →
A2ATrustGate
a2ainfrastructure.com landing pageHover to tour
Compliance

A2ATrustGate

A 4-gate firewall that screens every agent action before it executes, and proves what it did.

  • 4 gates: rules, LLM judge, behavioural, sandbox
  • Immutable OCSF audit trail, SIEM-ready
  • Human approvals, mapped to EU AI Act and NIST AI RMF
a2ainfrastructure.com →
analyga
analyga.com landing pageHover to tour
Analytics

analyga

Revenue analytics for AI-native games. One funnel for your web and agent traffic.

  • Counts agent and MCP traffic as a channel
  • Board-ready revenue metrics on your funnel
  • tga CLI and MCP server for your agents
analyga.com →
tts.cx
tts.cx landing pageHover to tour
Voice AI

tts.cx

Shared AI voice for your agents and games - text to speech in one API call.

  • 28 ready voices, or blend your own signature
  • Agents sign up and provision by API
  • Per-tenant usage tracking
tts.cx →
CasinoAIBots
casinoaibots.com landing pageHover to tour
AI House Bots

CasinoAIBots

AI-powered house bots for casino operators. Tables that are never empty.

  • Rules-based to LLM-powered tiers
  • Persona-driven bot behaviour
  • Drops into any casino platform
casinoaibots.com →
Live now

Get certified on the stack that runs live-service games.

The tyga.games Accreditation is our Unity-Certified equivalent, and it is already teaching. Eleven hands-on courses, one per stack, each ending in a graded build wired into your own game. Pass the proctored assessment and earn a verifiable badge an employer or partner can check, co-branded with the University of Malta.

11 courses live 4-tier τ ladder: User to Expert Verifiable public badges
See the programme →

Your development agents need a PM.
Buggazi is it.

Agents file bugs, ship features and run sprints by CLI and API. Buggazi is the project management tool built for agent dev teams - the same one that manages the development of every product on this page.

buggazi.ai →

Why agent-first?

Because the studios that ship fastest will be the ones whose agents do the shipping.

01

Build faster

Your agents write game code against agent-native APIs - provisioning, SDKs and docs designed for machines first.

02

Operate cheaper

Agents run liveops: events, economy tuning, player support - the whole stack is built to be operated this way.

03

Never alone

Agents monitor, fix and file bugs around the clock in Buggazi - the same loop that keeps our stack live.

From the founder
Joe Wee with Angry Birds "In the AI era, everyone can build a game. But running and shipping a live-service game is a different beast: liveops, retention, infrastructure, the grind of keeping players happy long after launch. The tyga.games stack is agent-first, so the same coding agent you use to build your game also runs it - wiring in the live-services stack, shipping the liveops and holding the line on uptime, all against APIs built for agents first. At Chillingo we championed indie developers in the mobile era and took small teams like Angry Birds and Cut the Rope to hundreds of millions of players. tyga.games does the same in the AI era: bring us your game and your agents, and we tool up everything around it so your game does not just get built, it ships and keeps running."
Joe Wee
Founder, tyga.games. Co-founder of Chillingo (Angry Birds, Cut the Rope, acquired by EA).
The discovery engine

We don't buy your discovery. We engineer it.

The median Steam game earns about $1,136, ever, and almost two in three finish with under ten reviews. The old fix was a marketing budget. Ours is structural, and it runs on the same agent-first stack that builds your game.

Co-op by default

Co-op is 6% of Steam releases but 36% of units sold: one player invites a friend, and both wishlist. We make friend-invite and drop-in co-op near-free on every game, built on OddSockets and Cacheroo, so reach is welded into the game, not bolted on.

An instrumented wishlist loop

Steam now rewards the store page that converts visits to wishlists, not the one with the most impressions. We measure that conversion with SocialGraffa and Analyga, and agents test the capsule, tags and demo until it climbs.

Agents run the free playbook

Two hundred players who love your genre beat two thousand random sign-ups. Your agents run that grind per title: targeted community seeding, demo-gated launches and build-in-public, tirelessly, at zero media spend.

One pathway out of the accelerator is a full publishing deal that rolls in the entire stack. Terms are open and shaped per game.

Bring us your game →
For Large Studios

Running a AAA pipeline? We go custom.

Dedicated deployments, custom SLAs, on-prem or private-cloud NPC inference, engine-specific SDK work and direct integration with your existing toolchain. Your agents, our harness, your infrastructure.

Talk to us →

Bring us your game.
We tool up the rest.

Start with any layer - NPC brains, realtime, bots - and grow into the full stack.

Talk to us about publishing →